Lenticular
Design Guidelines
So you've decided to have us produce your lenticular? now what?
While every image is different there are some general guidelines that
will help you make your image as clear and impactful as possible.
The Basics
You should provide us digital files in any standard format
(Photoshop, Illustrator, JPEG, TIFF, Quark, etc) at a resolution of
300 dpi with a 1/8" bleed. These can be e-mailed, sent on disc
or FTP'd (call for address and password). 3D
vs Motion
Lenticular can display either depth or motion. It can display
a little of both but if it is going to be 3D, the motion will be very
limited. To produce an illusion of depth, we will run the lenses vertically.
To produce motion, we will run them in the horizontal direction.
So it is important to decide which is right for your image.
Motion
The most common question we get is "how many frames can
I use". The answer is "it depends on your image". Okay,
that's not very satisfying so let's dive a little deeper. The
actual answer is that you should use the fewest number of frames you
can use and still get your point across. The reason is that each frame
takes up space from the viewing space "pie". More
slices, less room for each slice. With less viewing space, frames
start to bleed into each other.
So a 2-frame "flip" image will look nice and crisp. A six-frame
image will look a little blurry and each frame will show a little
of the one before and the one after it in the sequence.
This is sometimes desirable like in the case of trying to show a baseball
swing. You wouldn't want it to "click" through the
steps as much as "swoosh" through the whole motion.
If your image is more of a "slide show" where each frame
is completely different from the one before and after it, you will
not be able to show more than three frames. If it is a subtle animation
like a morph, you will be able to use more frames effectively.
Bottom line is that most animations can be done quite effectively
with 5 frames or less. We can give you up to 30 frames but it
likely will not give you the effect you desire. Some
Notes on Motion Images
Here's a way to decrease ghosting
Make sure that you do not have high contrast in the part of your image
that is changing. In other words, don't have a black ball moving
across a white background. Imagine the ball on the left in frame
#1 and at the right on frame #4. as the frames progress, you
want it to disappear from it's original position. But the black
ball will not disappear into the white background so you are left
with an image that shows the ball in all positions at once.
To avoid this problem, simply use less contrasting colors at any part
of the image that animates. 3D/Depth
To produce a depth image, simply provide with a Photoshop file
where all of the important design elements are on separate layers.
We will work our magic to make each frame appear to be in front of
or behind
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